The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
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The International Council for the Exploration of the Sea (ICES), which gives scientific advice on sustainable fishing, said that in recent years, mackerel has been overfished due to a lack of international quota agreements. As a result there is not a high enough rate of breeding to replace the volume being caught.
The Taliban government does not allow easy access to foreign journalists, and verifying information, particularly from border areas, is even more challenging.